J1M, your main point is EXACTLY why I am a big advocate of the Hal Mumme/Mike Leach Air Raid offense.. Unlike traditional passing offenses, Air Raid is based on very quick reads and ball delivery, and creating open receivers at or near the line of scrimmage by formation rather than by downfield separation. This offense decreases the time required for the OL to hold blocks by a significant margin.
That being said, I am also a big fan of the triple option, for exactly the same reasons. Play side blocking in the true triple option is almost ludicrously easy. First guy on the LOS to playside isn't blocked at all. QB reads the unblocked man and either gives to the first back through or keeps the ball... second guy playside is doubleteamed. Third guy is unblocked.. QB reads him and either cuts upfield with the ball or makes the pitch. Playside TE seals off LB pursuit ... OR runs the seam route that made Ozzie Newsome an All-American at Alabama in the wishbone.
Run/Pass balance in an offense is HIGHLY overrated. If you run the 'Bone and throw it only 10 times a game and you complete 6 for 100 yards, fine; you have established the threat to pass and made stopping the run much tougher. Conversely, in Air Raid, if you run it 10 times and make 80 yards, it just got easier to do what you do best.
Both offenses that we can be highly successful with here will disappoint fans of the vertical passing game and smash mouth running game. So what? We can get plenty of linemen here that can allow us stretch the field from sideline to sideline [as the 'Bone and Air Raid both do], and darn few that can block for the smash mouth/vertical thing.