10k to produce sounds right...now monitize that to between 4 and 6 times to calculate commercial sales divided by the number of commercial availability, there's your answer as to why possibly more games arent done. Sat time is expensive, crew and tech guys aren't cheap. $40,000 revenue target, divided by 74 avails/:30 second commercials (?) = $540 a commercial..ain't happening in this market. And that's just my estimate, I'll reserve the right to be wrong...