Digital gaming continues to be a hugely popular pastime, as readers of WinBeta are likely well aware._ Gamesindustry.biz is reporting that, according to Juniper Research, digital content as a whole is healthy and steadily on the rise. _The forecast is that revenue from digital content will increase from $96.25 billion dollars in 2014 to $154 billion by 2019. _Gaming will still represent the largest portion, accounting for 38 percent ($58.52 billion) of digital revenues._This means that Steam, and services like it, will drive digital gaming revenue to nearly $59 billion._ Pretty impressive. _Remember when we used to blow into cartridges?



The rest of the story
winbeta.org