A new Microsoft Research project is going to make all the GoPro videos captured with a helmet camera during activities such as rock climbing or bicycling. You can’t watch the video of someone climbing a mountain from a first person perspective, when you watch it in 10x speed, it will become too shaky. At high speed-up rates, simple frame sub-sampling coupled with existing video stabilization methods does not work, because the erratic camera shake present in first-person videos is amplified by the speed-up. To overcome this problem, MSR’s algorithm first reconstructs the 3D input camera path as well as dense, per-frame proxy geometries. Then they optimize a novel camera path for the output video (shown in red) that is smooth and passes near the input cameras while ensuring that the virtual camera looks in directions that can be rendered well from the input. After that, they compute geometric proxies for each input frame. These allow us to render the frames from the novel viewpoints on the optimized path. Finally, they...

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