The last major version of Microsoft’s graphics platform DirectX 11 was announced about 6 years back. Since then the desktop graphics API development has stagnated. During this time, AMD has developed their own set of APIs called Mantle. OpenGL/OpenCL has come a long way since then. Finally, Microsoft is making some announcement about their next generation DirectX platform at Game Developers Conference in March. Microsoft is promising better tools that will allow developers to squeeze every last drop of performance out of your PC, tablet, phone and console. Find the session info below. DirectX: Evolving Microsoft’s Graphics Platform For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your...

The rest of the story...
Microsoft News