http://tctechcrunch2011.files.wordpr...5-am.png?w=680 It’s interesting to note how a naivety cycle still exists in the educational, social and other peripheral spheres of the games industry. There are a lot of willing believers in the potential of games to cause change, good, educate and so on through some form of gamifying even despite the questionable success rates of such efforts. Why does gameplay retain that power? Read Morehttp://feeds.feedburner.com/~ff/Tech...?d=2mJPEYqXBVI http://feeds.feedburner.com/~ff/Tech...?d=7Q72WNTAKBA http://feeds.feedburner.com/~ff/Tech...?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/Tech...Fo:-BTjWOF_DHI http://feeds.feedburner.com/~ff/Tech...Fo:D7DqB2pKExk http://feeds.feedburner.com/~ff/Tech...?d=qj6IDK7rITs
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